Mirror Weights

The mirror weights script for Modo 601 allows you to mirror vertex map weights from one side of your mesh to the other.

This saves time when rigging a character, as you only have to worry about getting the deformation and weights correct on one half of your character mesh and then simply mirror the weights to the other side to have a correctly weighted character.

For more information on how it works, please watch the video above and for more information on how to install the script, please watch the video below.